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Difference between revisions of "ChargedAnimTime"
From ModEnc
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | + | |files={{Categ|ini=rules}} | |
+ | |values=Integers | ||
+ | |default=0 | ||
+ | |types={{Categ|BuildingTypes}} | ||
+ | |yr=yes | ||
+ | |ra2=yes | ||
+ | }} | ||
+ | Used on [[BuildingTypes]] that have {{TTL|SuperWeapon}}, or {{TTL|SuperWeapon2}}, defined and determines the time in which a superweapon's charge timer should trigger the structure's SuperAnim sequences. Purely used as a visual effect to show a superweapon structure's state of readiness. | ||
+ | |||
+ | ==Note== | ||
+ | Should the structure house multiple superweapons, ChargedAnimTime applies to each one and does not work independently of each other. |
Revision as of 08:39, 20 August 2009
Flag: | ChargedAnimTime |
File(s): | rules(md).ini |
Values: | Integers |
Default: | 0 |
Applicable to: | BuildingTypes |
Used on BuildingTypes that have Template:TTL, or Template:TTL, defined and determines the time in which a superweapon's charge timer should trigger the structure's SuperAnim sequences. Purely used as a visual effect to show a superweapon structure's state of readiness.