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ChargedAnimTime

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Flag: ChargedAnimTime
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0
Applicable to: BuildingTypes


Used on BuildingTypes that have SuperWeapon, defined and determines the time in which a superweapon's charge timer should trigger the structure's SuperAnim sequences. Purely used as a visual effect to show a superweapon structure's state of readiness.

Note

Should the structure house multiple superweapons, ChargedAnimTime does not work independently of each and will trigger the structure's SuperAnimTwo when either one reaches the specified time.