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ChronoHarvTooFarDistance

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Flag: ChronoHarvTooFarDistance
File(s): rules(md).ini
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




As above but for Chrono Miners. Rather than have them teleport super far and then re-pick an Ore patch (or teleport super far and drive super far back), they will stay on their side of the map (for example when the player has more than one base or multiple refineries with long distances between them). Appears to cause problems when stretches of water separate the bases as the Chrono Miners have difficulty teleporting across stretches of water.