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Difference between revisions of "ChronoReinfDelay"
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Revision as of 17:52, 5 May 2006
Flag: | ChronoReinfDelay |
File(s): | rules(md).ini |
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
The delay, in frames, that units remain 'static' after being teleported to the player through the 'reinforce by chronoshift' trigger within a map file (for example as seen in the final Allied mission in the single player campaign).