ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "CloakGenerator"

From ModEnc
Jump to: navigation, search
m (Reverted edits by 82.137.173.12 (Talk); changed back to last version by Blackmask0)
Line 15: Line 15:
 
Specifies whether this object has a cloaking device which can [[Cloaking system|cloak]] it and any objects of the same owner within the radius specified by {{TTL|CloakRadiusInCells}}.  
 
Specifies whether this object has a cloaking device which can [[Cloaking system|cloak]] it and any objects of the same owner within the radius specified by {{TTL|CloakRadiusInCells}}.  
 
==Exceptions==
 
==Exceptions==
Cloaking will only be applied to Hover or Jumpjet {{TTL|locomoter}} units when the are built from a factory within the radius of the generator. Once they decloak they will not regain their cloaking ability. However, if a {{TTL|PoweredUnit|yes}} unit with a hover locomotor is deactivated within the radius of a generator, it will regain its cloak. The same goes for any hovering units effected by a weapon with {{TTL|EMEffect|yes}}[[CloakGenerator#Footnotes|{{sup|1}}]] while within the radius of a generator. Aircraft in the air are also not effected until they land.
+
Cloaking will only be applied to Hover or Jumpjet {{TTL|locomoter}} units when the are built from a factory within the radius of the generator. Once they decloak they will not regain their cloaking ability. However, if a {{TTL|PoweredUnit|yes}} unit with a hover locomotor is deactivated within the radius of a generator, it will regain its cloak. The same goes for any hovering units affected by a weapon with {{TTL|EMEffect|yes}}[[CloakGenerator#Footnotes|{{sup|1}}]] while within the radius of a generator. Aircraft in the air are also not effected until they land.
  
 
==Footnotes==
 
==Footnotes==
 
{{sup|1}}Only useable with Rock Patch in RA2/YR.
 
{{sup|1}}Only useable with Rock Patch in RA2/YR.

Revision as of 14:39, 23 May 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CloakGenerator
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: BuildingTypes


General Information

Specifies whether this object has a cloaking device which can cloak it and any objects of the same owner within the radius specified by Template:TTL.

Exceptions

Cloaking will only be applied to Hover or Jumpjet Template:TTL units when the are built from a factory within the radius of the generator. Once they decloak they will not regain their cloaking ability. However, if a Template:TTL unit with a hover locomotor is deactivated within the radius of a generator, it will regain its cloak. The same goes for any hovering units affected by a weapon with Template:TTL1 while within the radius of a generator. Aircraft in the air are also not effected until they land.

Footnotes

1Only useable with Rock Patch in RA2/YR.