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Difference between revisions of "CrateGoodie"

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m (Replacing Template:TTL with Template:F.)
 
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|files={{Categ|ini=rules}}
 
|files={{Categ|ini=rules}}
 
|values={{values|Booleans}}
 
|values={{values|Booleans}}
|default=yes
+
|default=no (However the documentation says "yes")
 
|types={{Categ|VehicleTypes}}
 
|types={{Categ|VehicleTypes}}
 
|yr=yes
 
|yr=yes

Latest revision as of 01:54, 14 May 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CrateGoodie
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no (However the documentation says "yes")
Applicable to: VehicleTypes


Determines whether the VehicleType is able to be procured as a crate goodie. Also requires UnitCrateType=none to be set in the [CrateRules] section; though this is true by default.

Note

In Red Alert 2, any VehicleType with Naval=yes should have CrateGoodie=no set. While the logic works with naval units, maps with no water invariably lead to an Internal Error when a naval goodie is procured.