ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "CreateSound"

From ModEnc
Jump to: navigation, search
 
(DeeZire warning removed, flag template incorporated, small update to text)
 
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{Flag
Specifies the sound this object makes when it is built or trained and first appears from the relevant Factory=. The sound must be a valid entry from the [SoundList] in SOUND.INI. This is invariably a 'global' type sound (see the SOUND.INI Guide) and is used to warn all players on the map that the unit has been created.
+
|name=CreateSound
 +
|files={{Categ|rules(md).ini}}
 +
|values={{values|string|Valid '[[Type|global]]' type sound names}}
 +
|special=
 +
|default=
 +
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}
 +
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 +
}}
 +
 
 +
Specifies the sound this object makes when it is built or trained. As this is always a [[Type|'global' type sound]], it is used to warn all players on the map that this unit has been created. The sound must be a valid entry listed in the [[SoundList]] section of [[sound(md).ini]].

Latest revision as of 14:05, 13 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CreateSound
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Valid 'global' type sound names)
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes


Specifies the sound this object makes when it is built or trained. As this is always a 'global' type sound, it is used to warn all players on the map that this unit has been created. The sound must be a valid entry listed in the SoundList section of sound(md).ini.