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Difference between revisions of "Crushing System"
From ModEnc
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Nighthawk200 (talk | contribs) (Tested by changing the warhead of DefaultDeathWeapon. No effect, so I would assume it's not this warhead,) |
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{{NeedTesting}} | {{NeedTesting}} | ||
;In YR, if object B is a VehicleType, then an explosion will be triggered by object B's death | ;In YR, if object B is a VehicleType, then an explosion will be triggered by object B's death | ||
− | :firing an unknown amount of damage and using an unknown warhead | + | :firing an unknown amount of damage and using an unknown warhead. |
[[Category: Systems]] | [[Category: Systems]] |
Revision as of 00:49, 22 June 2008
This article describes how the crushing system works.
- Whether object A can crush object B is determined by
- several flags, detailed here
- The sound to be played afterwards is determined by
- Template:TTL on object B
- Whether object A should change its appearance while crushing is determined by
- Template:TTL on object A
- In YR, if object B is a VehicleType, then an explosion will be triggered by object B's death
- firing an unknown amount of damage and using an unknown warhead.