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Difference between revisions of "Damage"

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(Rewrite, tri-join)
m (Updated template.)
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|files={{Categ|Rules(md).ini}}, {{Categ|Art(md).ini}}
 
|files={{Categ|Rules(md).ini}}, {{Categ|Art(md).ini}}
 
|values=integer
 
|values=integer
|special=None
 
 
|default=0?
 
|default=0?
 
|types={{Categ|Weapon|Weapons}}, {{Categ|VoxelAnims}}, {{Categ|Animations}}
 
|types={{Categ|Weapon|Weapons}}, {{Categ|VoxelAnims}}, {{Categ|Animations}}
 
|games=[[RA1]], [[TS]], [[RA2]], [[YR]]
 
|games=[[RA1]], [[TS]], [[RA2]], [[YR]]
 +
|ra=yes
 +
|cs=yes
 +
|am=yes
 +
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  

Revision as of 02:24, 4 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Damage
File(s): Rules(md).ini, Art(md).ini
Values: integer
Default: 0?
Applicable to: Weapons, VoxelAnims, Animations


In all cases, this flag specifies how many 'damage points' this weapon/animation/debris delivers. The Verses= and other warhead flags can alter this number before it is applied to the affected object(s).

(In RA1, this is only applicable to weapons, since the other two applicable objects exist only in TS and later.)