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Difference between revisions of "Damage"

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m (Updated template.)
(Added Particles)
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|values=integer
 
|values=integer
 
|default=0?
 
|default=0?
|types={{Categ|Weapon|Weapons}}, {{Categ|VoxelAnims}}, {{Categ|Animations}}
+
|types={{Categ|Weapon|Weapons}}, {{Categ|Particles}}, {{Categ|VoxelAnims}}, {{Categ|Animations}}
 
|games=[[RA1]], [[TS]], [[RA2]], [[YR]]
 
|games=[[RA1]], [[TS]], [[RA2]], [[YR]]
 
|ra=yes
 
|ra=yes
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}}
 
}}
  
In all cases, this flag specifies how many 'damage points' this weapon/animation/debris delivers. The <tt>[[Verses]]=</tt> and other warhead flags can alter this number before it is applied to the affected object(s).
+
In all cases, this flag specifies how many 'damage points' this weapon/animation/debris/particle delivers. The <tt>[[Verses]]=</tt> and other warhead flags can alter this number before it is applied to the affected object(s).
  
(In RA1, this is only applicable to weapons, since the other two applicable objects exist only in TS and later.)
+
(In RA1, this is only applicable to weapons, since the other applicable objects exist only in TS and later.)

Revision as of 12:27, 16 December 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Damage
File(s): Rules(md).ini, Art(md).ini
Values: integer
Default: 0?
Applicable to: Weapons, Particles, VoxelAnims, Animations


In all cases, this flag specifies how many 'damage points' this weapon/animation/debris/particle delivers. The Verses= and other warhead flags can alter this number before it is applied to the affected object(s).

(In RA1, this is only applicable to weapons, since the other applicable objects exist only in TS and later.)