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Difference between revisions of "FallingDamageMultiplier"

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{{DeeZireInclusion}}<br />
+
{{Flag
 +
|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
 +
|values={{Values|float}}
 +
|types={{Categ|CombatDamage}}
 +
|yr=yes
 +
|ares=yes
 +
}}
 
Determines what this base damage will be multiplied by in order to figure out the final damage.<br />
 
Determines what this base damage will be multiplied by in order to figure out the final damage.<br />
 
(Yuri's Revenge Only)
 
(Yuri's Revenge Only)

Latest revision as of 17:33, 18 September 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FallingDamageMultiplier
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: CombatDamage


Determines what this base damage will be multiplied by in order to figure out the final damage.

(Yuri's Revenge Only)