ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

FirestormWall

From ModEnc
Revision as of 17:52, 5 May 2006 by DCoder (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FirestormWall
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not this BuildingType is classed as a Firestorm Wall section, in other words it is a special case structure which is classed as an overlay section (thus can be moved across by units), has the special 'wall' rules applied to it (see the Wall= entry) and also that it has duplicate images within its SHP sequence which are displayed when triggered to do so (in Tiberian Sun it was triggered by activation of a Super Weapon with Type=Firestorm set although it is not known if this can be triggered in Red Alert 2).