ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "ForceShieldPlayFadeSoundTime"

From ModEnc
Jump to: navigation, search
(Template Updated; Erroneous Information Corrected)
m (Minor fixes and stylistic changes)
Line 1: Line 1:
 
{{Flag
 
{{Flag
|name={{PAGENAME}}
 
|files={{Categ|Rules(md).ini}}
 
 
|values={{Values|signed integers}}
 
|values={{Values|signed integers}}
|default=75 ?
+
|default=50 <!-- According to DCoder -->
 
|types={{Categ|General}}
 
|types={{Categ|General}}
 
|yr=yes
 
|yr=yes
Line 9: Line 7:
 
}}
 
}}
  
Specifies the number of frames short of [[ForceShieldDuration]] to start playing the [[sound]] specified by [[SpecialSound]]= on a [[SuperWeaponType]] with [[Types|Type]]=ForceShield after it has been activated.
+
This flag specifies the number of frames short of {{TTL|ForceShieldDuration}} to start playing the [[sound]] specified by {{TTL|SpecialSound}} on a [[SuperWeaponType]] with {{TTL|Type|ForceShield}} after it has been activated.
  
This is used to adjust the timing of the sound effect so that it ends as the Force Shield wears off. For desirable results, the value should be smaller than ForceShieldDuration= but greater than 0, even though any integer value is possible.
+
This is used to adjust the timing of the sound effect so that it ends as the Force Shield wears off. For desirable results, the value should be smaller than {{tt|ForceShieldDuration}} but greater than 0, even though any integer value is possible.

Revision as of 01:37, 28 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ForceShieldPlayFadeSoundTime
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 50
Applicable to: General


This flag specifies the number of frames short of Template:TTL to start playing the sound specified by Template:TTL on a SuperWeaponType with Template:TTL after it has been activated.

This is used to adjust the timing of the sound effect so that it ends as the Force Shield wears off. For desirable results, the value should be smaller than ForceShieldDuration but greater than 0, even though any integer value is possible.