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Difference between revisions of "InfDeath"

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{{Flag
 
{{Flag
|name=InfDeath
+
|name={{PAGENAME}}
 
|files=rules(md).ini
 
|files=rules(md).ini
 
|values=integers
 
|values=integers
 
|special=none
 
|special=none
 
|default=0
 
|default=0
|types=[[Warhead]]s
+
|types={{Categ|Warhead|Warheads}}
|games=[[RA1]], [[TS]], [[RA2]], [[YR]]
+
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
 
}}
 
}}
  
 
<tt>InfDeath</tt> defines the animation that is played if an <tt>[[InfantryType]]</tt> ''without'' <tt>[[NotHuman]]=yes</tt> is killed by this [[Warhead]].  
 
<tt>InfDeath</tt> defines the animation that is played if an <tt>[[InfantryType]]</tt> ''without'' <tt>[[NotHuman]]=yes</tt> is killed by this [[Warhead]].  
  
{| border=1 cellspacing=0 style="vertical-align: middle; text-align: center;"
+
{| style="vertical-align: middle; text-align: center;" class="table_descrow"
| rowspan=2 | <tt>InfDeath</tt>
+
! rowspan=2 style="width: 7em; " | <tt>InfDeath</tt>
| colspan=4 | Valid in  
+
! colspan=4 | Valid in  
| rowspan=2 | Animation
+
! rowspan=2 | Animation
 
|-
 
|-
| RA1
+
! style="width: 3em; border-left: 1px solid #000;" | RA
| TS
+
! style="width: 3em;" | TS
| RA2
+
! style="width: 3em;" | RA2
| YR
+
! style="width: 3em;" | YR
 
|-
 
|-
 
| 0
 
| 0
| Yes
+
| {{Y}}
| Yes
+
| {{Y}}
| Yes
+
| {{Y}}
| Yes
+
| {{Y}}
 
| style="text-align: left;" | null
 
| style="text-align: left;" | null
 
|-
 
|-
 
| 1
 
| 1
| Yes
+
| {{Y}}
| Yes
+
| {{Y}}
| Yes
+
| {{Y}}
| Yes
+
| {{Y}}
| style="text-align: left;" | In RA1, twirly death (small arms), afterwards, <tt>[[Die1]]=</tt> sub-sequence of the killed infantry
+
| style="text-align: left;" | In RA, twirly death (small arms), afterwards, <tt>[[Die1]]=</tt> sub-sequence of the killed infantry
 
|-
 
|-
 
| 2
 
| 2
| Yes
+
| {{Y}}
| Yes
+
| {{Y}}
| Yes
+
| {{Y}}
| Yes
+
| {{Y}}
| style="text-align: left;" | In RA1, explosion death (high explosive), afterwards, <tt>[[Die2]]=</tt> sub-sequence of the killed infantry
+
| style="text-align: left;" | In RA, explosion death (high explosive), afterwards, <tt>[[Die2]]=</tt> sub-sequence of the killed infantry
 
|-
 
|-
 
| 3
 
| 3
| Yes
+
| {{Y}}
| Yes
+
| {{Y}}
| Yes
+
| {{Y}}
| Yes
+
| {{Y}}
| style="text-align: left;" | In RA1, flying death (armor piercing), afterwards, <tt>[[InfantryExplode]]=</tt> ([<tt>[[AudioVisual]]</tt>])
+
| style="text-align: left;" | In RA, flying death (armor piercing), afterwards, <tt>[[InfantryExplode]]=</tt> ([<tt>[[AudioVisual]]</tt>])
 
|-
 
|-
 
| 4
 
| 4
| Yes
+
| {{Y}}
| Yes
+
| {{Y}}
| Yes
+
| {{Y}}
| Yes
+
| {{Y}}
| style="text-align: left;" | In RA1, burn death (flames), afterwards, <tt>[[FlamingInfantry]]=</tt> ([<tt>[[AudioVisual]]</tt>])
+
| style="text-align: left;" | In RA, burn death (flames), afterwards, <tt>[[FlamingInfantry]]=</tt> ([<tt>[[AudioVisual]]</tt>])
 
|-
 
|-
 
| 5
 
| 5
| Yes
+
| {{Y}}
| Yes
+
| {{Y}}
| Yes
+
| {{Y}}
| Yes
+
| {{Y}}
| style="text-align: left;" | In RA1, electro death, afterwards, second animation (#1) from [<tt>[[Animations]]</tt>]
+
| style="text-align: left;" | In RA, electro death, afterwards, second animation (#1) from [<tt>[[Animations]]</tt>]
 
|-
 
|-
 
| 6
 
| 6
| No
+
| {{N}}
| No
+
| {{N}}
| Yes
+
| {{Y}}
| Yes
+
| {{Y}}
 
| style="text-align: left;" | <tt>[[InfantryHeadPop]]</tt> ([<tt>[[AudioVisual]]</tt>])
 
| style="text-align: left;" | <tt>[[InfantryHeadPop]]</tt> ([<tt>[[AudioVisual]]</tt>])
 
|-
 
|-
 
| 7
 
| 7
| No
+
| {{N}}
| No
+
| {{N}}
| Yes
+
| {{Y}}
| Yes
+
| {{Y}}
 
| style="text-align: left;" | <tt>[[InfantryNuked]]</tt> ([<tt>[[AudioVisual]]</tt>])
 
| style="text-align: left;" | <tt>[[InfantryNuked]]</tt> ([<tt>[[AudioVisual]]</tt>])
 
|-
 
|-
 
| 8
 
| 8
| No
+
| {{N}}
| No
+
| {{N}}
| No
+
| {{N}}
| Yes
+
| {{Y}}
 
| style="text-align: left;" | <tt>[[InfantryVirus]]</tt> ([<tt>[[AudioVisual]]</tt>])
 
| style="text-align: left;" | <tt>[[InfantryVirus]]</tt> ([<tt>[[AudioVisual]]</tt>])
 
|-
 
|-
 
| 9
 
| 9
| No
+
| {{N}}
| No
+
| {{N}}
| No
+
| {{N}}
| Yes
+
| {{Y}}
 
| style="text-align: left;" | <tt>[[InfantryMutate]]</tt> ([<tt>[[AudioVisual]]</tt>])
 
| style="text-align: left;" | <tt>[[InfantryMutate]]</tt> ([<tt>[[AudioVisual]]</tt>])
 
|-
 
|-
 
| 10
 
| 10
| No
+
| {{N}}
| No
+
| {{N}}
| No
+
| {{N}}
| Yes
+
| {{Y}}
 
| style="text-align: left;" | <tt>[[InfantryBrute]]</tt> ([<tt>[[AudioVisual]]</tt>])
 
| style="text-align: left;" | <tt>[[InfantryBrute]]</tt> ([<tt>[[AudioVisual]]</tt>])
 
|}
 
|}
 
[[Category:Warhead Flags]]
 
[[Category:Rules(md).ini Flags]]
 

Revision as of 19:47, 15 August 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: InfDeath
File(s): rules(md).ini
Values: integers
Special Values: none
Default: 0
Applicable to: Warheads


InfDeath defines the animation that is played if an InfantryType without NotHuman=yes is killed by this Warhead.

InfDeath Valid in Animation
RA TS RA2 YR
0 Cc apply.png Cc apply.png Cc apply.png Cc apply.png null
1 Cc apply.png Cc apply.png Cc apply.png Cc apply.png In RA, twirly death (small arms), afterwards, Die1= sub-sequence of the killed infantry
2 Cc apply.png Cc apply.png Cc apply.png Cc apply.png In RA, explosion death (high explosive), afterwards, Die2= sub-sequence of the killed infantry
3 Cc apply.png Cc apply.png Cc apply.png Cc apply.png In RA, flying death (armor piercing), afterwards, InfantryExplode= ([AudioVisual])
4 Cc apply.png Cc apply.png Cc apply.png Cc apply.png In RA, burn death (flames), afterwards, FlamingInfantry= ([AudioVisual])
5 Cc apply.png Cc apply.png Cc apply.png Cc apply.png In RA, electro death, afterwards, second animation (#1) from [Animations]
6 Cc cancel.png Cc cancel.png Cc apply.png Cc apply.png InfantryHeadPop ([AudioVisual])
7 Cc cancel.png Cc cancel.png Cc apply.png Cc apply.png InfantryNuked ([AudioVisual])
8 Cc cancel.png Cc cancel.png Cc cancel.png Cc apply.png InfantryVirus ([AudioVisual])
9 Cc cancel.png Cc cancel.png Cc cancel.png Cc apply.png InfantryMutate ([AudioVisual])
10 Cc cancel.png Cc cancel.png Cc cancel.png Cc apply.png InfantryBrute ([AudioVisual])