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Difference between revisions of "InfDeath"
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− | {{ | + | {{Flag |
− | + | |name=InfDeath | |
− | < | + | |files=rules(md).ini |
− | + | |values=integers | |
− | + | |special=none | |
− | + | |default=0 | |
− | + | |types=[[Warhead]]s | |
− | + | |games=[[RA1]], [[TS]], [[RA2]], [[YR]] | |
− | 5 = animation #1 | + | }} |
− | + | ||
− | + | <tt>InfDeath</tt> defines the animation that is played if an <tt>[[InfantryType]]</tt> ''without'' <tt>[[NotHuman]]=yes</tt> is killed by this [[Warhead]]. | |
− | + | ||
− | + | {| border=1 cellspacing=0 style="vertical-align: middle; text-align: center;" | |
− | + | | rowspan=2 | <tt>InfDeath</tt> | |
+ | | colspan=4 | Valid in | ||
+ | | rowspan=2 | Animation | ||
+ | |- | ||
+ | | RA1 | ||
+ | | TS | ||
+ | | RA2 | ||
+ | | YR | ||
+ | |- | ||
+ | | 0 | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | style="text-align: left;" | null | ||
+ | |- | ||
+ | | 1 | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | style="text-align: left;" | In RA1, twirly death (small arms), afterwards, <tt>[[Die1]]=</tt> sub-sequence of the killed infantry | ||
+ | |- | ||
+ | | 2 | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | style="text-align: left;" | In RA1, explosion death (high explosive), afterwards, <tt>[[Die2]]=</tt> sub-sequence of the killed infantry | ||
+ | |- | ||
+ | | 3 | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | style="text-align: left;" | In RA1, flying death (armor piercing), afterwards, <tt>[[InfantryExplode]]=</tt> ([<tt>[[AudioVisual]]</tt>]) | ||
+ | |- | ||
+ | | 4 | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | style="text-align: left;" | In RA1, burn death (flames), afterwards, <tt>[[FlamingInfantry]]=</tt> ([<tt>[[AudioVisual]]</tt>]) | ||
+ | |- | ||
+ | | 5 | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | style="text-align: left;" | In RA1, electro death, afterwards, second animation (#1) from [<tt>[[Animations]]</tt>] | ||
+ | |- | ||
+ | | 6 | ||
+ | | No | ||
+ | | No | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | style="text-align: left;" | <tt>[[InfantryHeadPop]]</tt> ([<tt>[[AudioVisual]]</tt>]) | ||
+ | |- | ||
+ | | 7 | ||
+ | | No | ||
+ | | No | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | style="text-align: left;" | <tt>[[InfantryNuked]]</tt> ([<tt>[[AudioVisual]]</tt>]) | ||
+ | |- | ||
+ | | 8 | ||
+ | | No | ||
+ | | No | ||
+ | | No | ||
+ | | Yes | ||
+ | | style="text-align: left;" | <tt>[[InfantryVirus]]</tt> ([<tt>[[AudioVisual]]</tt>]) | ||
+ | |- | ||
+ | | 9 | ||
+ | | No | ||
+ | | No | ||
+ | | No | ||
+ | | Yes | ||
+ | | style="text-align: left;" | <tt>[[InfantryMutate]]</tt> ([<tt>[[AudioVisual]]</tt>]) | ||
+ | |- | ||
+ | | 10 | ||
+ | | No | ||
+ | | No | ||
+ | | No | ||
+ | | Yes | ||
+ | | style="text-align: left;" | <tt>[[InfantryBrute]]</tt> ([<tt>[[AudioVisual]]</tt>]) | ||
+ | |} |
Revision as of 09:21, 6 May 2006
Flag: | InfDeath |
File(s): | rules(md).ini |
Values: | integers |
Special Values: | none |
Default: | 0 |
Applicable to: | Warheads |
InfDeath defines the animation that is played if an InfantryType without NotHuman=yes is killed by this Warhead.
InfDeath | Valid in | Animation | |||
RA1 | TS | RA2 | YR | ||
0 | Yes | Yes | Yes | Yes | null |
1 | Yes | Yes | Yes | Yes | In RA1, twirly death (small arms), afterwards, Die1= sub-sequence of the killed infantry |
2 | Yes | Yes | Yes | Yes | In RA1, explosion death (high explosive), afterwards, Die2= sub-sequence of the killed infantry |
3 | Yes | Yes | Yes | Yes | In RA1, flying death (armor piercing), afterwards, InfantryExplode= ([AudioVisual]) |
4 | Yes | Yes | Yes | Yes | In RA1, burn death (flames), afterwards, FlamingInfantry= ([AudioVisual]) |
5 | Yes | Yes | Yes | Yes | In RA1, electro death, afterwards, second animation (#1) from [Animations] |
6 | No | No | Yes | Yes | InfantryHeadPop ([AudioVisual]) |
7 | No | No | Yes | Yes | InfantryNuked ([AudioVisual]) |
8 | No | No | No | Yes | InfantryVirus ([AudioVisual]) |
9 | No | No | No | Yes | InfantryMutate ([AudioVisual]) |
10 | No | No | No | Yes | InfantryBrute ([AudioVisual]) |