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Difference between revisions of "InfiniteMindControl"
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− | {{ | + | {{Flag |
− | + | |name=High | |
− | + | |files={{Categ|rules(md).ini}} | |
+ | |values=boolean | ||
+ | |default=no | ||
+ | |types=[[Weapons]] | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | }} | ||
+ | |||
+ | In Yuri's Revenge, on weapons which use a [[warhead]] that has has [[MindControl]] set, the [[Damage]] value determines the number of victims that can be controlled simultaneously by a unit that has said weapon. If this number of victims are controlled, and the controller attempts to control additional targets, an already-controlled unit will be released from control to "make room" for the new victim. | ||
+ | If [[InfiniteMindControl]] is set on a weapon which uses a warhead that has [[MindControl]] set, attempting to control additional targets in excess of the weapon's Damage will not cause previously-controlled units to be relinquished - instead, the controlling unit will take gradual damage while the number of targets it controls exceeds the Damage of its mind-control weapon. Damage is increased for each successive victim that is added above this limit. |
Revision as of 23:38, 23 May 2015
Flag: | High |
File(s): | rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Weapons |
In Yuri's Revenge, on weapons which use a warhead that has has MindControl set, the Damage value determines the number of victims that can be controlled simultaneously by a unit that has said weapon. If this number of victims are controlled, and the controller attempts to control additional targets, an already-controlled unit will be released from control to "make room" for the new victim.
If InfiniteMindControl is set on a weapon which uses a warhead that has MindControl set, attempting to control additional targets in excess of the weapon's Damage will not cause previously-controlled units to be relinquished - instead, the controlling unit will take gradual damage while the number of targets it controls exceeds the Damage of its mind-control weapon. Damage is increased for each successive victim that is added above this limit.