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InitialAmmo
From ModEnc
Flag: | InitialAmmo |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Special Values: | −1 and −2 |
Default: | −1 |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag determines the ammunition supply of a unit, with Template:TTL set, when it is created. An integer value greater than or equal to 0 results in a starting ammo supply of that number plus 1.
If Template:TTL is set to a higher value than Template:TTL, then the following happens:
- The unit will be constructed with the amount of ammo specified in Template:TTL.
- The unit's pip display will only show the amount of ammo specified in Template:TTL, but the pip display will only fully deplete when all of the Template:TTL amount has been used up.
- When reloading, the unit will reload to the amount specified in Template:TTL.
- The unit will then behave as normal in terms of ammo.
Special Values
- A value of
−1
, which is the default behavior, results in the unit starting with full ammo. - A value of
−2
results in the unit starting with an empty ammo supply.