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InitialAmmo

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Revision as of 15:38, 3 January 2009 by Kenji (talk | contribs) (See also)
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Flag: InitialAmmo
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Special Values: −1 and −2
Default: −1
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag determines the ammunition supply of a unit, with Template:TTL set, when it is created. An integer value greater than or equal to 0 results in a starting ammo supply of that number plus 1.

If Template:TTL is set to a higher value than Template:TTL, then the following happens:

  1. The unit will be constructed with the amount of ammo specified in Template:TTL.
  2. The unit's pip display will only show the amount of ammo specified in Template:TTL, but the pip display will only fully deplete when all of the Template:TTL amount has been used up.
  3. When reloading, the unit will reload to the amount specified in Template:TTL.
  4. The unit will then behave as normal in terms of ammo.

Special Values

  • A value of −1, which is the default behavior, results in the unit starting with full ammo.
  • A value of −2 results in the unit starting with an empty ammo supply.

See also