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InitialAmmo

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Flag: InitialAmmo
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Specifies the starting Ammo= of this object. The game defaults to each object having maximum ammunition, although this can be used to specify a different amount from its maximum specified with the Ammo= statement. This should be set to a value less than the object's Ammo= value or problems can occur with reloading.