ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "InvisibleInGame"
From ModEnc
m |
|||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | + | |values={{values|bool}} | |
+ | |default=false | ||
+ | |types={{Categ|BuildingTypes}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | Determines whether or not this object is invisible to all players ingame, including the owner. It also cannot be targeted or destroyed by any other object on the map. | ||
+ | |||
+ | {{Bugs}} | ||
+ | Player-owned objects with {{f|InvisibleInGame|yes|link}} will cause [[Reconnection_Error|reconnection errors]] if their presence somehow affects other players (for example, by firing a weapon). While not all uses cause problems, as a general rule, it isn't recommended to set this tag to 'yes' on anything owned by the player. |
Latest revision as of 14:11, 26 July 2013
Flag: | InvisibleInGame |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false |
Applicable to: | BuildingTypes |
Determines whether or not this object is invisible to all players ingame, including the owner. It also cannot be targeted or destroyed by any other object on the map.