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Difference between revisions of "IsChargeTurret"

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m (Well, technically (bool)0 == false, but still...)
m (Template updated)
Line 3: Line 3:
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=boolean
 
|values=boolean
|special=None
 
 
|default=no
 
|default=no
 
|types={{Categ|VehicleTypes}}
 
|types={{Categ|VehicleTypes}}
|games=[[RA2]], [[YR]]
+
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  

Revision as of 18:46, 10 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsChargeTurret
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: VehicleTypes


If set, specifies that:

  • this object should cycle all of its turrets (see TurretCount) before each shot, to create an impression of the weapon charging/recoiling;
  • this object should only use Template:TTL and Template:TTL, and ignore all other weapons it has.
Originally used only on the Prism Tank.