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Difference between revisions of "IsChargeTurret"

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m (Well, technically (bool)0 == false, but still...)
m (Replacing Template:TTL with Template:F.)
 
(2 intermediate revisions by 2 users not shown)
Line 2: Line 2:
 
|name={{PAGENAME}}
 
|name={{PAGENAME}}
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
|values=boolean
+
|values={{Values|boolean}}
|special=None
 
 
|default=no
 
|default=no
 
|types={{Categ|VehicleTypes}}
 
|types={{Categ|VehicleTypes}}
|games=[[RA2]], [[YR]]
+
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
 
If set, specifies that:
 
If set, specifies that:
 
*this object should cycle all of its turrets (see [[TurretCount]]) before each shot, to create an impression of the weapon charging/recoiling;
 
*this object should cycle all of its turrets (see [[TurretCount]]) before each shot, to create an impression of the weapon charging/recoiling;
*this object should only use {{TTL|Weapon1}} and {{TTL|EliteWeapon1}}, and ignore all other weapons it has.
+
*this object should only use {{f|Weapon1|link}} and {{f|EliteWeapon1|link}}, and ignore all other weapons it has.
 
 
Originally used only on the Prism Tank.
 

Latest revision as of 10:13, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsChargeTurret
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


If set, specifies that:

  • this object should cycle all of its turrets (see TurretCount) before each shot, to create an impression of the weapon charging/recoiling;
  • this object should only use Weapon1 and EliteWeapon1, and ignore all other weapons it has.