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Difference between revisions of "Nominal"

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(Updated Template; Reworded for Clarity)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines whether or not this object's Name= is displayed when the player leaves the cursor over it. This defaults to 'no' for all objects which means that the 'Enemy Object' text message is displayed instead, although the use of the UIName= system in Red Alert 2 appears to over-ride this logic and it has little or no use.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{Values|boolean}}
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|default=no
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|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
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|ts=yes
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|fs=yes
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|ets=yes
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}}
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Determines whether or not this object's [[Name]]= is displayed when an enemy player leaves the cursor over it. By default, the game displays "Enemy Soldier/Unit/Structure" when mousing over an object that is controlled by an opponent.

Latest revision as of 05:47, 9 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Nominal
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Determines whether or not this object's Name= is displayed when an enemy player leaves the cursor over it. By default, the game displays "Enemy Soldier/Unit/Structure" when mousing over an object that is controlled by an opponent.