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OccupyWeaponRange

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: OccupyWeaponRange
File(s): rules(md).ini
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Since weapons are tied to the Occupant of a building in Yuri's Revenge (rather than the building itself a sin standard Red Alert 2), this defines the weapon Range= when it is fired from inside a structure. This is the same for all weapons fired from inside a structure - you can't take the range from each weapon since if two different guys are inside, once the short range guy gets his turn then he'll make the building stop shooting.

(Yuri's Revenge Only)