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Difference between revisions of "PBarrelLength"
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Latest revision as of 19:18, 9 September 2020
Flag: | PBarrelLength |
File(s): | art(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: leptons) |
Default: | 0 |
Applicable to: | VehicleTypes, BuildingTypes |
Specifies the length of this object's barrel, in leptons, when the object is using its primary weapon. This is used for determining the correct firing offset for objects with a turret and a voxel barrel.