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Difference between revisions of "Passengers"
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− | {{ | + | {{Flag |
− | + | |name=Passengers | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=integers | ||
+ | |default=0 | ||
+ | |types={{Categ|VehicleTypes}}, {{Categ|AircraftTypes}},{{Categ|BuildingTypes}} | ||
+ | |ra=yes | ||
+ | |cs=yes | ||
+ | |am=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | == On VehicleTypes and AircraftTypes == | ||
+ | This tag is required for all transports. However, its functionality differs between games: | ||
+ | |||
+ | {| border=1 cellspacing=0 class="table_descrow" style="text-align: center; vertical-align: middle;" | ||
+ | |- | ||
+ | | colspan=3 | Game | ||
+ | | rowspan=2 style="text-align: left" | Functionality | ||
+ | |- | ||
+ | | RA/CS/AM | ||
+ | | TS/FS | ||
+ | | RA2/YR | ||
+ | |- | ||
+ | | '''Yes''' | ||
+ | | '''Yes''' | ||
+ | | '''Yes'''{{Sup|*}} | ||
+ | | style="text-align:left" | In RA: defines the amount of objects this transport can carry.<br/>In later games: defines the amount of slots this object has for purposes of unit transportation. An object takes up {{f|Size|link}} slots in a transport, and objects with {{f|Size|link}} exceeding this object's {{f|SizeLimit|link}} are not allowed to enter. Certain objects have additional hardcoded conditions preventing some objects from entering.<br />In RA2/YR, {{f|Passengers|link}} cannot exceed {{f|Size|link}}. | ||
+ | |- | ||
+ | | ''No'' | ||
+ | | '''Yes''' | ||
+ | | '''Yes''' | ||
+ | | style="text-align: left" | Requires <tt>[[PipScale]]=Passengers</tt> to be set, or [[Internal Error]]s are bound to occur. | ||
+ | |- | ||
+ | | '''Yes''' | ||
+ | | '''Yes''' | ||
+ | | '''Yes''' | ||
+ | | style="text-align: left" | Defines the amount of pips displayed under this object. | ||
+ | |} | ||
+ | |||
+ | == On BuildingTypes == | ||
+ | In YR, this flag determines the amount of objects allowed inside if this structure has {{f|InfantryAbsorb|yes|link}} or {{f|UnitAbsorb|yes|link}}. Unlike on transports, each object takes up exactly one slot. |
Latest revision as of 10:25, 27 November 2009
Flag: | Passengers |
File(s): | Rules(md).ini |
Values: | integers |
Default: | 0 |
Applicable to: | VehicleTypes, AircraftTypes,BuildingTypes |
On VehicleTypes and AircraftTypes
This tag is required for all transports. However, its functionality differs between games:
Game | Functionality | ||
RA/CS/AM | TS/FS | RA2/YR | |
Yes | Yes | Yes* | In RA: defines the amount of objects this transport can carry. In later games: defines the amount of slots this object has for purposes of unit transportation. An object takes up Size slots in a transport, and objects with Size exceeding this object's SizeLimit are not allowed to enter. Certain objects have additional hardcoded conditions preventing some objects from entering. In RA2/YR, Passengers cannot exceed Size. |
No | Yes | Yes | Requires PipScale=Passengers to be set, or Internal Errors are bound to occur. |
Yes | Yes | Yes | Defines the amount of pips displayed under this object. |