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Difference between revisions of "Powered"

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{{DeeZireInclusion}}<br />
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Can be set to 'yes' or 'no' and determines whether or not this BuildingType requires power to function. Setting it to 'Yes' will cause all of it's active animations to freeze whenever it is underpowered by default. Setting [[ActiveAnimPowered]]=No in the art entry will negate the freezing effect for that animation. Underpowered buildings with Powered=Yes will also stop emitting light if it is a lightpost, and will also not fire it's weapons.  
Can be set to 'yes' or 'no' and determines whether or not this BuildingType requires power to function. If a structure has this set to 'yes' and the player is in a low-power situation, then the structure will be considered 'disabled' - it will not fire any weapons or emit light. It will also not animate if any of its animations have ActiveAnimPowered=yes set in its ART.INI entry.
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==See Also==
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*[[ActiveAnimPowered]]
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*[[ActiveAnimPoweredLight]]

Revision as of 03:26, 7 January 2022

Can be set to 'yes' or 'no' and determines whether or not this BuildingType requires power to function. Setting it to 'Yes' will cause all of it's active animations to freeze whenever it is underpowered by default. Setting ActiveAnimPowered=No in the art entry will negate the freezing effect for that animation. Underpowered buildings with Powered=Yes will also stop emitting light if it is a lightpost, and will also not fire it's weapons.


See Also