ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ActiveAnimPoweredLight

From ModEnc
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ActiveAnimPoweredLight
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes


If set to 'yes', will render an ActiveAnim animation invisible, if the building it is attached to is underpowered. The tag only works in the specific events that the building is Powered=yes, and the active animation is also ActiveAnimPowered=no.

Bugs/Side-Effects/Unexpected Limitations

In Tiberian Sun and Firestorm, if set on a building, this flag causes the ActiveAnim= to play as soon as the building is deployed/placed, without waiting for the buildup animation to be finished first.

See Also

ActiveAnimPowered

ActiveAnimPoweredEffect

Powered