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Difference between revisions of "RadApplicationDelay"
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(Rewrite) |
Nighthawk200 (talk | contribs) (RP note added) |
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=unsigned integers | |values=unsigned integers | ||
− | |||
|default=16? | |default=16? | ||
− | |types={{Categ|Radiation|[Radiation]}} | + | |types={{Categ|Radiation|[Radiation]}}, {{Categ|Weapon|Weapons}} in RP 1.07 or greater |
− | | | + | |ra2=yes |
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
Rad sites apply radiation damage to units in intervals. The intervals are this many frames long. IOW, if you place a unit in a radsite, radiation will be applied to it every <tt>RadApplicationDelay</tt> frames. | Rad sites apply radiation damage to units in intervals. The intervals are this many frames long. IOW, if you place a unit in a radsite, radiation will be applied to it every <tt>RadApplicationDelay</tt> frames. |
Latest revision as of 11:40, 2 April 2007
Flag: | RadApplicationDelay |
File(s): | Rules(md).ini |
Values: | unsigned integers |
Default: | 16? |
Applicable to: | [Radiation], Weapons in RP 1.07 or greater |
Rad sites apply radiation damage to units in intervals. The intervals are this many frames long. IOW, if you place a unit in a radsite, radiation will be applied to it every RadApplicationDelay frames.