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Difference between revisions of "RandomLoopDelay"

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Specifies a delay between each loop of this animation. The animation must be repetitive. The delay is randomly chosen from between the two values.
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Specifies a minimum and maximum delay range between each loop of this animation. The delay is randomly chosen from between the two values. A RandomLoopDelay=100,300 at game speed 4 will see typical intervals between 5 to 11sec.
  
 
{{BigHorizontalBar|Attention!|In Tiberian Sun, RandomLoopDelay is known to cause Reconnection Errors. The game has trouble synchronizing random events between players.|image=Warning.png}}
 
{{BigHorizontalBar|Attention!|In Tiberian Sun, RandomLoopDelay is known to cause Reconnection Errors. The game has trouble synchronizing random events between players.|image=Warning.png}}

Revision as of 00:34, 15 March 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RandomLoopDelay
File(s): Art(md).ini
Values: Two Integers, separated by comma
Default: 0,0
Applicable to: Animations


Specifies a minimum and maximum delay range between each loop of this animation. The delay is randomly chosen from between the two values. A RandomLoopDelay=100,300 at game speed 4 will see typical intervals between 5 to 11sec.

Attention!
Warning.png
In Tiberian Sun, RandomLoopDelay is known to cause Reconnection Errors. The game has trouble synchronizing random events between players.