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Difference between revisions of "ShrapnelWeapon"
From ModEnc
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This is used for the Prism Tank reflection effect. | This is used for the Prism Tank reflection effect. | ||
− | '''Note:''' this weapon has to be attached to some (potentially dummy) unit, so that the game loads this weapon at startup time. Failing to do so will result in [[Internal Error]]s whenever the shrapnel effect is supposed to fire. | + | '''Note:''' Like with <tt>[[AirburstWeapon]]</tt>, this weapon has to be attached to some (potentially dummy) unit, so that the game loads this weapon at startup time. Failing to do so will result in [[Internal Error]]s whenever the shrapnel effect is supposed to fire. |
Revision as of 08:23, 7 May 2006
Flag: | ShrapnelWeapon |
File(s): | rules(md).ini |
Values: | Strings (Names of Weapons) |
Special Values: | None |
Default: | none |
Applicable to: | Projectiles |
If set, the warhead will fire this weapon upon detonation, from the impact point, if the impact point is not inside a structure. The amount of shots to fire is set by ShrapnelCount=.
This is used for the Prism Tank reflection effect.