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Flag: Sides
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Each of the countries listed in the [Countries] section is listed here according to their 'side'. This section lists the countries (or 'houses') which each side has as its members. This order has to be kept as GDI first (Allied), Nod second (Soviet) and ThirdSide (Yuri) third, plus you have to keep those names as the game internal tables and triggers rely upon them. The reason for this is to keep order with the side-specific (e.g. sidebar) images and EVA voices - the first side in this list (GDI by default) uses the data loaded by SIDEC01.MIX and the Allied= EVA voices from the EVA file. The second side (Nod by default) uses the data loaded from SIDEC02.MIX and the Soviet= voices from the EVA file. Curiously, the third side (ThirdSide by default) does not use it's own mix file - instead, it uses additions to the second side by use of the SIDEC02MD.MIX file and points to specific, rather than generic, files. Why this is the case is not entirely known (it would have been simpler to use a SIDEC03.MIX) and this is the reason why Yuri cannot be given his own unique sidebar images without over-writing the Soviet ones - unfortunately, each file is loaded into RAM at initialization, meaning anything added to SIDEC02.MIX will over-write the same file in SIDEC02.MIX.

GDI=British,French,Germans,Americans,Alliance
Nod=Russians,Africans,Confederation,Arabs
(YR) ThirdSide=YuriCountry
Civilian=Neutral
Mutant=Special

NOTE: the [MultiplayerDialogSettings] section was formerly known as the [MultiplayerDefaults] section in previous C&C games. This change has been made due to the additional logic and enhanced multiplayer game functionality provided by the new facility to customize multiplayer games through the MPMODES.INI and relevant game mode INI files.