ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

SmudgeTypes

From ModEnc
Revision as of 17:52, 5 May 2006 by DCoder (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SmudgeTypes
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




This section comprises of a list, numbered starting at '1', of all the 'smudges' in the game. These are used for eye candy purposes to 'decorate' the battlefield with scars such as scorches, burns and craters. These have no effect on other objects. Each smudge type in the list must be defined with its own section in the ART file. Objects from this list are also used by the Craters= and Scorches= statements in the [CombatDamage] section to produce these effects from explosions when called to do so by an animation in the ART file by use of the Craters= and ForceBigCraters= tags.