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  • ...number of flags and conditions governing what attacks what how in {{yr}}. Flags used link to their explanations where possible, and several community sites ; [[AnimList]] : List of applicable animations for impacts. The further right in the list the higher the weapon damage nee
    17 KB (2,713 words) - 14:06, 12 March 2013
  • |types={{Categ|Animations}} ...avity]]. However, its trajectory can be controlled with several additional flags:
    1,001 bytes (157 words) - 16:05, 21 August 2023
  • |types={{Categ|Animations}} ...onally meteor logic (falls from sky) for this animation and enables use of flags controlling said behaviour on this animation.
    964 bytes (150 words) - 01:41, 10 January 2012
  • ...ge contains details on how the system works and also lists any related INI flags. * Animations with {{f|DetailLevel|link}} above 1 are not drawn.
    2 KB (329 words) - 02:10, 28 August 2012
  • ...for the building's {{f|ActiveAnim|link}} and {{f|ActiveAnimDamaged|link}} animations. Negative values cause the animation to be drawn "closer to the screen" and ...er buildings, but less useful for solving layering issues between building animations and units. For that see [[ActiveAnimYSort]]
    1 KB (143 words) - 18:10, 3 July 2021
  • |values={{Values|string|{{Categ|Animations}}}} * a building can have only up to four different active animations, defined by the keys {{f|ActiveAnim}}, {{f|ActiveAnimTwo|link}}, {{f|Active
    1 KB (152 words) - 23:15, 16 February 2020
  • ...this string when linking two objects: tile sets and the list of attached [[animations]]. More specifically, the animation list section name must be ''exactly'' t <small style="font-size:90%;">(only the relevant flags were included)</small>
    740 bytes (107 words) - 11:37, 19 April 2022
  • ...eparate section where tile animations are specified. Tile animations are [[animations]] attached to individual tiles. Waterfalls and tunnel roofs are examples of == Applicable INI Flags ==
    3 KB (388 words) - 10:35, 14 February 2024
  • Animations specific to one [[InfantryTypes|infantry type]] are grouped within a single <!-- ADD LIST OF APPLICABLE FLAGS HERE -->
    1 KB (212 words) - 23:36, 25 April 2021
  • |types={{categ|Animations}} ...animation has {{f|IsTiberium|yes|link}}, {{f|Bouncer|yes|link}} and other flags associated with debris anims ({{f|MaxXYVel|link}}, {{f|ExpireAnim|link}} et
    1 KB (153 words) - 13:24, 10 December 2023

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