ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Search results
- |types=[[InfantryTypes]], [[VehicleTypes]], [[BuildingTypes]] [[Category:INI Flags]]1 KB (174 words) - 10:45, 27 November 2009
- [[BuildingTypes]] are buildings (includes those built from the Structures menu, Armory menu == Applicable INI Flags ==28 KB (3,163 words) - 20:48, 15 August 2019
- |types={{Categ|BuildingTypes}} ...determined by the {{sl|General|URepairRate}} and {{sl|General|RepairStep}} flags.2 KB (317 words) - 16:43, 23 August 2009
- ...number of flags and conditions governing what attacks what how in {{yr}}. Flags used link to their explanations where possible, and several community sites ...ead values less than 1, this appears to have a damage multiplier effect on BuildingTypes.17 KB (2,713 words) - 14:06, 12 March 2013
- |types={{Categ|BuildingTypes}} This flag determines whether or not a [[BuildingTypes|building]] should have special wall construction logic, which will convert3 KB (407 words) - 13:48, 24 March 2023
- |types=[[BuildingTypes]] The related flags {{f|ActiveAnimTwoZAdjust|link}}, {{f|ActiveAnimThreeZAdjust|link}}, and {{f1 KB (143 words) - 18:10, 3 July 2021
- |types={{Categ|BuildingTypes}} (upgrades) ...PowerUp''N''LocYY]]</tt>, and <tt>[[PowerUp1LocZZ|PowerUp''N''LocZZ]]</tt> flags in {{ini|art}}.1 KB (199 words) - 14:44, 18 May 2020
- ...|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} [[Category:INI Flags]]506 bytes (60 words) - 08:29, 29 October 2018
- |types=[[BuildingTypes]] ...the {{f|ActiveAnimPowered|link}} and/or {{f|ActiveAnimPoweredLight|link}} flags apply.1 KB (152 words) - 23:15, 16 February 2020
- |types={{Categ|BuildingTypes}} [[Category:Resetting Flags]]678 bytes (91 words) - 14:26, 4 December 2020
- |types={{Categ|BuildingTypes}} ...oordinate origin ({{tt|0,0,0}}) depends on the factory type and additional flags.1 KB (155 words) - 17:25, 8 August 2022