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  • [[Category:General Tutorials]] [[Category:XCC Tutorials]]
    4 KB (703 words) - 13:48, 12 December 2021
  • ...ehicle), "u" (for user interface), "b" (for building), "g" (for generic or general), or "s" (for super weapon); followed by the first 3 letters in unit name ( [[Category:RA2/YR Tutorials]]
    3 KB (579 words) - 06:53, 25 July 2011
  • '''Layout''' - The Rule of RA2:YR are split into main sections "[General]", "[InfantryTypes]", "[VehicleTypes]", "[AircraftTypes]", "[BuildingTypes] '''[General]''' - Contains a variety of code that does not directly relate to any of th
    4 KB (689 words) - 18:11, 21 September 2006
  • [[Category:General Tutorials]]
    8 KB (1,156 words) - 10:54, 27 November 2009
  • [[Category:General Tutorials]]
    931 bytes (172 words) - 20:15, 21 December 2020
  • Specifies the list index of {{tt|rulesmd.ini}}{{arr|r}}[{{f|General|link}}]{{arr|r}}{{f|AnimToInfantry|link}} to refer to to determine which [[ {{tt|[[rules|rulesmd.ini]]}}{{arr|r}}[[General|[General]]]{{arr|r}}{{f|AnimToInfantry|link}}<br>
    7 KB (1,153 words) - 22:10, 9 July 2022
  • When you modify the [{{f|General|link}}] entry, the {{f|PrismSupportModifier|link}} flag gets changed. It ca [General]
    8 KB (1,531 words) - 20:29, 11 March 2011
  • [[Category:RA2/YR Tutorials]][[Category:General Editing Information]]
    1 KB (204 words) - 14:53, 30 March 2008
  • *[[FNT]]s (general game font which can be edited by a FNT editor) [[Category:General Editing Information]]
    11 KB (1,823 words) - 09:42, 26 October 2023
  • [[Category:General Tutorials]]
    6 KB (863 words) - 10:58, 22 April 2020
  • :To create a new ore mine spawning a new type of resource, combine both tutorials [[Category:General Editing Information]]
    2 KB (287 words) - 14:43, 23 September 2021
  • == Tutorials == [[Category:General Editing Information]]
    8 KB (990 words) - 16:50, 6 April 2024
  • [[Category: General Editing Information]] [[Category: General Tutorials]]
    2 KB (338 words) - 14:38, 30 March 2008
  • [[Category:General Tutorials]] [[Category:XCC Tutorials]]
    4 KB (687 words) - 10:55, 27 November 2009
  • ..., and {{f|BarrelParticle|link}}, respectively. These tags are located in [General]. [[Category:RA2/YR Tutorials]]
    9 KB (1,496 words) - 10:29, 27 November 2009
  • [[Category:TS Tutorials]] [[Category:RA2/YR Tutorials]]
    10 KB (1,746 words) - 16:05, 21 May 2022
  • This page originally started out as a general "Who is Who" list, to give newbies a hint who to trust and who to avoid, bu |{{Anchor|Mod_Making_Maniac_2005}}, Nuclear&nbsp;General
    8 KB (1,132 words) - 12:46, 7 December 2012
  • ...e redone with regard to your "new" side. Also, neither method accounts for general side-specific things like starting infantry/tanks and default spy disguises [[Category:RA2/YR Tutorials]]
    2 KB (284 words) - 10:59, 11 May 2008
  • ...: Creating a new House / Country should be sufficiently explained in other tutorials, so I will not bother you with this here. It is important to note that crea [[Category:General Tutorials]]
    5 KB (796 words) - 13:21, 12 August 2010
  • [[Category:General Tutorials]] [[Category:RA2/YR Tutorials]]
    12 KB (2,060 words) - 15:25, 7 November 2023
  • ...explanations where possible, and several community sites provide detailed tutorials and further explanations should you be unfamiliar with something. ...makes things go boom in CnC. This element is by far the single strongest "general" tag applicable to any weapon. The following goes into great detail how War
    17 KB (2,713 words) - 14:06, 12 March 2013
  • Learning the UI is crucial. Spend as much time as you need and go through the tutorials, you won't regret it. It will probably take you 2 weeks to get accustomed t The part of modeling, texturing, animating, etc... is up to you, find tutorials on how to do that specific to your software.
    17 KB (2,979 words) - 06:22, 21 August 2020