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Difference between revisions of "The Infiltration System"
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{{HorizontalBar|If SourceHouse and TargetHouse are allies, no effect happens.}} | {{HorizontalBar|If SourceHouse and TargetHouse are allies, no effect happens.}} | ||
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+ | == In {{ra2}} and {{yr}} == | ||
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|{{Tt|[EVA_TechnologyStolen]}} | |{{Tt|[EVA_TechnologyStolen]}} | ||
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− | |{{TTL|AIBasePlanningSide|otherValue}} <br>and is part of {{sl|AI|BuildTech}} | + | |{{yro}}{{TTL|AIBasePlanningSide|otherValue}} <br>and is part of {{sl|AI|BuildTech}} |
|''SourceHouse'' gains the ability to build units with {{TTL|RequiresStolenThirdTech|yes}} | |''SourceHouse'' gains the ability to build units with {{TTL|RequiresStolenThirdTech|yes}} | ||
|{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_NewTechnologyAcquired]}} | |{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_NewTechnologyAcquired]}} |
Revision as of 13:32, 8 June 2008
The Infiltration System controls the effects of sending an InfantryType with Template:TTL into a building.
Certain terms that are used below:
- Target - Building that has been infiltrated
- TargetHouse - House owning the Target building
- SourceHouse - House owning the infantry which infiltrated the Target building
If SourceHouse and TargetHouse are allies, no effect happens.
In Red Alert 2 and Yuri's Revenge
If the Target is/has | this happens | EVA events only for human players | |
---|---|---|---|
for SourceHouse | for TargetHouse | ||
Template:TTL | TargetHouse's shroud is reset, unless he also owns a structure with Template:TTL | [EVA_BuildingInfRadarSabotaged] | [EVA_RadarSabotaged] |
Template:TTL | TargetHouse's power is disabled for [General]→SpyPowerBlackout= frames | [EVA_BuildingInfiltrated], [EVA_EnemyBasePoweredDown] | [EVA_PowerSabotaged] |
Template:TTL | Target's SuperWeapon timer is reset | [EVA_BuildingInfiltrated] | none |
Template:TTL | [General]→SpyMoneyStealPercent= percentage of TargetHouse's money is taken away and granted to SourceHouse | [EVA_BuildingInfCashStolen] | [EVA_CashStolen] |
Template:TTL and is part of [AI]→BuildTech= |
SourceHouse gains the ability to build units with Template:TTL | [EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] | [EVA_TechnologyStolen] |
Template:TTL and is part of [AI]→BuildTech= |
SourceHouse gains the ability to build units with Template:TTL | [EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] | [EVA_TechnologyStolen] |
Template:TTL and is part of [AI]→BuildTech= |
SourceHouse gains the ability to build units with Template:TTL | [EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] | [EVA_TechnologyStolen] |
Template:TTL | For the remainder of the game, all InfantryTypes built by SourceHouse will start out as veteran In addition, their cameos will be displayed as Template:TTL instead of Template:TTL |
[EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] | [EVA_TechnologyStolen] |
Template:TTL | For the remainder of the game, all VehicleTypes with Template:TTL and Template:TTL (and BuildingTypes which Template:TTL such VehicleTypes) built by SourceHouse will start out as veteran In addition, their cameos will be displayed as Template:TTL instead of Template:TTL ( see Bugs) |
[EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] | [EVA_TechnologyStolen] |
Bugs/Side-Effects/Unexpected Limitations
Infiltrating a War Factory switches the cameos of Template:TTL units to the veteran version, but they start out rookie as usual. Same for buildings that undeploy into such units.