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The Infiltration System

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The Infiltration System controls the effects of sending an InfantryType with Agent=yes into a building.

Certain terms that are used below:

Target - Building that has been infiltrated
TargetHouse - House owning the Target building
SourceHouse - House owning the infantry which infiltrated the Target building
If SourceHouse and TargetHouse are allies, no effect happens.


In Red Alert 2 and Yuri's Revenge

Effects
If the Target is/has this happens EVA events
only for human players
for SourceHouse for TargetHouse
Radar=yes TargetHouse's shroud is reset, unless he also owns a structure with SpySat=yes [EVA_BuildingInfRadarSabotaged] [EVA_RadarSabotaged]
Power=positiveValue TargetHouse's power is disabled for [General]SpyPowerBlackout= frames [EVA_BuildingInfiltrated], [EVA_EnemyBasePoweredDown] [EVA_PowerSabotaged]
SuperWeapon=validValue Target's SuperWeapon timer is reset [EVA_BuildingInfiltrated] none
Storage=positiveValue [General]SpyMoneyStealPercent= percentage of TargetHouse's money is taken away and granted to SourceHouse [EVA_BuildingInfCashStolen] [EVA_CashStolen]
AIBasePlanningSide=0
and is part of [AI]BuildTech=
SourceHouse gains the ability to build units with RequiresStolenAlliedTech=yes [EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] [EVA_TechnologyStolen]
AIBasePlanningSide=1
and is part of [AI]BuildTech=
SourceHouse gains the ability to build units with RequiresStolenSovietTech=yes [EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] [EVA_TechnologyStolen]
AIBasePlanningSide=otherValue
and is part of [AI]BuildTech=
SourceHouse gains the ability to build units with RequiresStolenThirdTech=yes [EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] [EVA_TechnologyStolen]
Factory=InfantryType For the remainder of the game, all InfantryTypes built by SourceHouse will start out as veteran
In addition, their cameos will be displayed as AltCameo instead of Cameo
[EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] [EVA_TechnologyStolen]
Factory=UnitType For the remainder of the game, all VehicleTypes with Naval=no and Trainable=yes (and BuildingTypes which UndeploysInto such VehicleTypes) built by SourceHouse will start out as veteran
In addition, their cameos will be displayed as AltCameo instead of Cameo ( see Bugs)
[EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] [EVA_TechnologyStolen]

Bugs/Side-Effects/Unexpected Limitations

Infiltrating a War Factory switches the cameos of Naval=yes units to the veteran version, but they start out rookie as usual. Same for buildings that undeploy into such units.