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The Infiltration System
From ModEnc
The Infiltration System controls the effects of sending an InfantryType with Agent=yes into a building.
Certain terms that are used below:
- Target - Building that has been infiltrated
- TargetHouse - House owning the Target building
- SourceHouse - House owning the infantry which infiltrated the Target building
If SourceHouse and TargetHouse are allies, no effect happens.
In Red Alert 2 and Yuri's Revenge
If the Target is/has | this happens | EVA events only for human players | |
---|---|---|---|
for SourceHouse | for TargetHouse | ||
Radar=yes | TargetHouse's shroud is reset, unless he also owns a structure with SpySat=yes | [EVA_BuildingInfRadarSabotaged] | [EVA_RadarSabotaged] |
Power=positiveValue | TargetHouse's power is disabled for [General]→SpyPowerBlackout= frames | [EVA_BuildingInfiltrated], [EVA_EnemyBasePoweredDown] | [EVA_PowerSabotaged] |
SuperWeapon=validValue | Target's SuperWeapon timer is reset | [EVA_BuildingInfiltrated] | none |
Storage=positiveValue | [General]→SpyMoneyStealPercent= percentage of TargetHouse's money is taken away and granted to SourceHouse | [EVA_BuildingInfCashStolen] | [EVA_CashStolen] |
AIBasePlanningSide=0 and is part of [AI]→BuildTech= |
SourceHouse gains the ability to build units with RequiresStolenAlliedTech=yes | [EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] | [EVA_TechnologyStolen] |
AIBasePlanningSide=1 and is part of [AI]→BuildTech= |
SourceHouse gains the ability to build units with RequiresStolenSovietTech=yes | [EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] | [EVA_TechnologyStolen] |
![]() and is part of [AI]→BuildTech= |
SourceHouse gains the ability to build units with RequiresStolenThirdTech=yes | [EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] | [EVA_TechnologyStolen] |
Factory=InfantryType | For the remainder of the game, all InfantryTypes built by SourceHouse will start out as veteran In addition, their cameos will be displayed as AltCameo instead of Cameo |
[EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] | [EVA_TechnologyStolen] |
Factory=UnitType | For the remainder of the game, all VehicleTypes with Naval=no and Trainable=yes (and BuildingTypes which UndeploysInto such VehicleTypes) built by SourceHouse will start out as veteran In addition, their cameos will be displayed as AltCameo instead of Cameo ( ![]() |
[EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] | [EVA_TechnologyStolen] |
Bugs/Side-Effects/Unexpected Limitations
Infiltrating a War Factory switches the cameos of Naval=yes units to the veteran version, but they start out rookie as usual. Same for buildings that undeploy into such units.