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Difference between revisions of "TiberiumTransmogrify"
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− | < | + | The percentage chance that an InfantryType which does not have TiberiumProof=yes set will 'transmogrify' into the unit type defined by the SmallVisceroid= statement when they die through contact with Ore. Although parsed, this does not appear to get used in Red Alert 2 as the logic which causes Ore to inflict damage on infantry appears to have been disabled. |
− | The percentage chance that an InfantryType which does not have TiberiumProof=yes set | ||
− | will 'transmogrify' into the unit type defined by the SmallVisceroid= statement | ||
− | when they die through contact with Ore. | ||
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− | Although parsed, this does not appear to get used in Red Alert 2 | ||
− | as the logic which causes Ore to inflict damage on infantry appears to have been disabled. | ||
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Revision as of 00:32, 13 May 2010
Flag: | TiberiumTransmogrify |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
The percentage chance that an InfantryType which does not have TiberiumProof=yes set will 'transmogrify' into the unit type defined by the SmallVisceroid= statement when they die through contact with Ore. Although parsed, this does not appear to get used in Red Alert 2 as the logic which causes Ore to inflict damage on infantry appears to have been disabled.