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Difference between revisions of "TileAnim"

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m (Crimsonum moved page Tile01Anim to TileAnim: Using a similar convention to PowerUpXAnim, where the number is omitted from the flag name.)
(Added flag template, links and categories.)
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Specifies the animation to attach to the terrain tile. The animation is hardcoded to play in the palette that the terrain tile uses. The animation still needs to be specified in art.ini and given an entry in the rules.ini animations list.
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{{Flag
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|name=Tile''nn''Anim, where ''nn'' is tile number in the [[TileSets|tile set]] (from 01 to 99).
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|values={{values|string|[[Animations]]}}
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|files=[[Terrain Control INI files]]
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|types={{Categ|TileSets|Tile set}} animation sections
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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Specifies the [[animation]] to attach to the [[TMP|terrain tile]]. The animation is hardcoded to play in the palette that the terrain tile uses. The animation still needs to be specified in {{ini|art}} and given an entry in the {{ini|rules}} {{sl|Animations}} list.
  
 
==See also==
 
==See also==
*[[Tile01XOffset]]   
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*[[TileXOffset]]   
*[[Tile01YOffset]]   
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*[[TileYOffset]]   
*[[Tile01AttachesTo]]   
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*[[TileAttachesTo]]   
*[[Tile01ZAdjust]]
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*[[TileZAdjust]]

Revision as of 21:20, 22 December 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TilennAnim, where nn is tile number in the tile set (from 01 to 99).
File(s): Terrain Control INI files
Values: Strings: Normal text. (Limited to: Animations)
Applicable to: Tile set animation sections


Specifies the animation to attach to the terrain tile. The animation is hardcoded to play in the palette that the terrain tile uses. The animation still needs to be specified in art(md).ini and given an entry in the rules(md).ini [Animations] list.

See also