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Difference between revisions of "TileYOffset"

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m (Crimsonum moved page Tile01YOffset to TileYOffset: Using a similar convention to PowerUpXAnim, where the number is omitted from the flag name.)
(Added flag template, links and categories.)
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Specifies the up-down offset of an animation attached to a terrain tile in pixels. Negative numbers move the animation up and positive numbers move the animation down.
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{{Flag
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|name=Tile''nn''YOffset, where ''nn'' is tile number in the [[TileSets|tile set]] (from 01 to 99).
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|values={{values|unsigned integers}}
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|files=[[Terrain Control INI files]]
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|types={{Categ|TileSets|Tile set}} animation sections
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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Specifies the up-down offset of an [[animation]] attached to a [[TileSets|terrain tile]] in pixels. Negative numbers move the animation up and positive numbers move the animation down.
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==See also==
 
==See also==
*[[Tile01XOffset]]   
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*[[TileXOffset]]   
*[[Tile01Anim]]   
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*[[TileAnim]]   
*[[Tile01AttachesTo]]   
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*[[TileAttachesTo]]   
*[[Tile01ZAdjust]]
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*[[TileZAdjust]]

Revision as of 21:16, 22 December 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TilennYOffset, where nn is tile number in the tile set (from 01 to 99).
File(s): Terrain Control INI files
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: Tile set animation sections


Specifies the up-down offset of an animation attached to a terrain tile in pixels. Negative numbers move the animation up and positive numbers move the animation down.

See also