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Difference between revisions of "TileZAdjust"

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m (Crimsonum moved page Tile01ZAdjust to TileZAdjust: Using a similar convention to PowerUpXAnim, where the number is omitted from the flag name.)
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Specifies the Z-adjust value given to animations attached to terrain tiles. higher negative numbers render on a higher layer (above nearby terrain tiles and animations) and higher numbers render on a lower layer.
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{{Flag
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|name=Tile''nn''ZAdjust, where ''nn'' is tile number in the [[TileSets|tile set]] (from 01 to 99).
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|values={{values|int}}
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|files={{Categ|Terrain Control INI}}
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|types={{Categ|TileSets|Tile set}} animation sections
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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Specifies the [[ZAdjust|Z-adjust]] value given to the [[animation]] attached to the specified [[TMP|terrain tile]]. Lower numbers render the animation "closer to the screen", i.e. above nearby terrain tiles and animations, while higher numbers render it "closer to the ground".
  
 
==See also==
 
==See also==
*[[Tile01XOffset]]   
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*[[TileXOffset]]   
*[[Tile01YOffset]]
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*[[TileYOffset]]
*[[Tile01Anim]]   
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*[[TileAnim]]   
*[[Tile01AttachesTo]]
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*[[TileAttachesTo]]

Latest revision as of 11:39, 19 April 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TilennZAdjust, where nn is tile number in the tile set (from 01 to 99).
File(s): Terrain Control INI
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: Tile set animation sections


Specifies the Z-adjust value given to the animation attached to the specified terrain tile. Lower numbers render the animation "closer to the screen", i.e. above nearby terrain tiles and animations, while higher numbers render it "closer to the ground".

See also