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Difference between revisions of "TurretAnimY"
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
− | Offset of the structure's turret, in pixels, from the center of the structure along the Y-axis (that is, height). Used to position the turret correctly as the game will default to positioning it dead-center (0,0,0). Positive numbers move the turret downwards, while negative numbers | + | Offset of the structure's turret, in pixels, from the center of the structure along the Y-axis (that is, height). Used to position the turret correctly as the game will default to positioning it dead-center (0,0,0). Positive numbers move the turret downwards, while negative numbers move the turret upwards. |
− | Does not apply to vehicles (see the ART.INI Guide for vehicle turret positioning). | + | |
+ | ===Notes=== | ||
+ | * Does not apply to vehicles (see the ART.INI Guide for vehicle turret positioning). | ||
+ | |||
+ | ===See also=== | ||
+ | * [[TurretAnimX]] | ||
+ | * [[TurretAnimZAdjust]] |
Latest revision as of 16:10, 29 September 2014
Flag: | TurretAnimY |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Offset of the structure's turret, in pixels, from the center of the structure along the Y-axis (that is, height). Used to position the turret correctly as the game will default to positioning it dead-center (0,0,0). Positive numbers move the turret downwards, while negative numbers move the turret upwards.
Notes
- Does not apply to vehicles (see the ART.INI Guide for vehicle turret positioning).