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Difference between revisions of "WallAbsoluteDestroyer"

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m (Thank you Gordon, but check this out. I created template Categ so that you can put Warheads (plural) and it will still place the flag in the right category. OMG!!!)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines whether or not the warhead will destroy a BuildingType with Wall=yes set rather than damage it, as such structures are converted to OverlayTypes.
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|values={{Values|bool}}
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|default=no
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|types={{Categ|Warheads}}
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|ra2=yes
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|yr=yes
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}}
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This flag determines whether or not a [[Warheads|warhead]] will instantly destroy [[OverlayTypes|overlay objects]] with {{f|Wall|yes|link}}, regardless of how much damage is actually dealt.
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==See also==
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* {{f|Wood|link}}
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* {{f|Wall|link}}

Latest revision as of 17:02, 26 January 2011

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WallAbsoluteDestroyer
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Warheads


This flag determines whether or not a warhead will instantly destroy overlay objects with Wall=yes, regardless of how much damage is actually dealt.

See also