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Wood
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| Flag: | Wood |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | Warheads |
This flag determines whether or not a warhead can inflict damage on terrain objects such as trees, and overlay objects with Wall=yes and Armor=wood.
Notes
This is a switch that determines whether damage can be dealt to TerrainTypes.
- Only when the value is yes will the damage calculation be performed normally.
- TerrainTypes default Armor=wood, Strength defaults to the value from [CombatDamage]→TreeStrength=.
- For standalone (not connected to others) OverlayTypes, this can destroy the last two Damage Levels in one go.
Wood=yes is also necessary for the warhead to be able to ignite forest fires; Sparky=yes alone will not suffice.
Attacks and damage against either TerrainTypes or OverlayTypes do not involve weapon selection, meaning that even if the primary weapon cannot damage the target, units will not switch to other weapons.