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Difference between revisions of "Weeder"

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{{DeeZireInclusion}}
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{{Flag
Is residual from Tiberian Sun and obsolete although valid in Red Alert 2. Can be set to 'yes' or 'no' and can be used in two different capacities.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values=boolean
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|default=no
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|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}}
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|ra=no
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|cs=no
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|am=no
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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In ''Tiberian Sun'', when set on a
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* BuildingType this specifies that the structure stores veinhole weeds which are harvested by the corrosponding unit.  
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* VehicleType or InfantryType this specifies that the unit is able to 'harvest' veinhole weeds - the unit also needs a Storage= value set.
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It appears to have no effect on InfantryTypes, although it is used in the default rules.ini on [WEEDGUY], which is unbuildable and never appears in-game.  
  
On a BuildingType this specifies that the structure stores veinhole weeds which are harvested by the corrosponding unit. This is special case logic which in effect makes the structure act like an Ore Refinery (except it can't process Ore and give the player money).
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In ''Red Alert 2'', veins are gone, but this tag still retains some function: Vehicles cannot dock with the structure set as their {{Tt|[[Dock]]}} if that structure has no docking-related function or only has {{Tt|[[DockUnload]]}}. Vehicles can dock with structures that have {{Tt|DockUnload}} set if both are also {{Tt|Weeder}} and the vehicle will then appropriately unload whatever it is holding, which can also be {{Tt|[[Passengers]]}} (however, these will not get passed into the structure, but simply unloaded next to it).
 
On a VehicleType or InfantryType this specifies that the unit is able to 'harvest' veinhole weeds - the unit also needs a Storage= value set. This is special case logic which in effect makes the unit act like an Ore Miner (except it can't harvest Ore).
 

Latest revision as of 12:54, 27 July 2016

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Weeder
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: VehicleTypes, BuildingTypes


In Tiberian Sun, when set on a

  • BuildingType this specifies that the structure stores veinhole weeds which are harvested by the corrosponding unit.
  • VehicleType or InfantryType this specifies that the unit is able to 'harvest' veinhole weeds - the unit also needs a Storage= value set.

It appears to have no effect on InfantryTypes, although it is used in the default rules.ini on [WEEDGUY], which is unbuildable and never appears in-game.

In Red Alert 2, veins are gone, but this tag still retains some function: Vehicles cannot dock with the structure set as their Dock if that structure has no docking-related function or only has DockUnload. Vehicles can dock with structures that have DockUnload set if both are also Weeder and the vehicle will then appropriately unload whatever it is holding, which can also be Passengers (however, these will not get passed into the structure, but simply unloaded next to it).