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Flag: AirstrikeRechargeTime
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: AircraftTypes, BuildingTypes, InfantryTypes, VehicleTypes

This flag controls how many frames the game should wait before spawning another instance of the AirstrikeTeamType to attack the designated target. The AirstrikeTeamType will always spawn at the edge of the map.

See Also