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BlendedFog
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Flag: | BlendedFog |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | general |
This determines whether the 'fog' is blended ('yes') or dithered ('no') . These are two methods used by DirectX fog-table emulation to produce specific graphical effects. As far as I can tell, this is unused in Red Alert 2 as the 'Fog Of War' appears to have been disabled although FOG.SHP (the alpha-image used to create the fog) is still in the game files and referred to by the game code.