ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
BountyCostMult
Jump to navigation
Jump to search
| Flag: | BountyCostMult |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Applicable to: | CombatDamage |
| |
Template:RockPatchFlag The value of this flag is multiplied by the cost of a unit that has been killed by a unit with GetsBounty=yes to give the bounty that the attacking player receives.
In other words:
BountyCostMult * Cost = Bounty given to attacking player.