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BountyCostMult

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Flag: BountyCostMult
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: CombatDamage

This flag is part of the RockPatch.



Template:RockPatchFlag The value of this flag is multiplied by the cost of a unit that has been killed by a unit with GetsBounty=yes to give the bounty that the attacking player receives.

In other words:
BountyCostMult * Cost = Bounty given to attacking player.