ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
BuildTime
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Flag: | BuildTime |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.0 |
Applicable to: | Countries, Difficulty |
Country Statistics
In Red Alert 2/Yuri's Revenge, a new system is put in place for build time multiplier like BuildTimeBuildingsMult.
In Tiberian Sun, it is a multiplier to the build time of the TechnoTypes. Larger means longer to build. Build time of an object in Tiberian Sun is calculated based on its Cost.
Difficulty Settings
In Red Alert 2/Yuri's Revenge, BuildTime is obsolete. Due to presence of code in the game, it was considered that BuildTime is a multiplier to TeamDelays value, but test results show no effect on TeamDelays.
In Tiberian Sun, BuildTime is a direct multiplier to the TechnoTypes build time. Check Difficulty Settings for how this value is used differently in singleplayer and multiplayer games.